The Power of Positive Terminology Through "Active Sideline Fitness Centers"

Check out this reflective experience submitted by National Middle School Teacher of the Year, Jessica Shawley.

I am always thankful for and greatly humbled by those experiences that remind me of how much influence I can have as a teacher in the life of my students. It makes me a better teacher and person. I still remember the day when “Johnny” came to class and just wasn’t his normal self. I pulled him to the side during our first transition out to the play fields and asked what was going on because he just seemed off that morning. He was a hard working young man and average student. With his head down and a soft voice, I was shocked at his answer to my question and the short summary is: his dad was just sent to jail for doing something very bad. I was heartbroken for my student. I was thankful I’d developed a positive enough rapport with him that he felt he could open up to me so I could be a part of his support system.
Some time later I sat drinking my morning coffee one weekend reflecting upon this situation and a question came to my mind: What if I had planned to play those traditional games that day involving the terms “jail” or “jailbreak?” My stomach knotted up in angst…that would have been terrible. We know our students have enough challenges outside of school and we want to make our classroom a positive and fun learning environment. So I should remember to keep ALL terminology positive as well. In my teacher of the year presentations this year I am challenging attendees to throw out the traditional wordplay “jail” and “jailbreak” and replace them with a more positive spin. For my games that include that temporary “out” location, I now call these areas the Fitness Center or Health Center and provide fitness equipment stations, exercise spots and/or jump ropes. Dedicate part of the center to different activities that tie to the Health Related Fitness Components. Students complete a certain number of reps of the exercises and return to the game or do the exercises until it is their turn to get back in the game. At the end of the lesson ask students which fitness components stations aligned with and so on.
This keep game terms more positive and ties them in with our core curriculum health and fitness concepts. You could even extend this by explaining to students this represents how our bodies function with proper health and nutrition. In beanbag slide tag games you can tell students the beanbags represent the bad food choices and stressors that occur in life that are always zooming around and being thrown at us each day. You can then brainstorm and discuss this with students, asking questions such as: What are some examples of stressors? What kind of bad food choices are you faced with at home or at school? Where do these stressors and food choices come from (media, friends, etc.)? How can we overcome these obstacles? What are some better food choices?
Next, explain that when we exercise and eat right it allows us to strengthen our bodies and minds to be able to fight or dodge life’s curve balls/challenges (the beanbags) and helps us stay healthy overall. You can then discuss with students what happens when we get hit by stress and/or make poor food choices (we get out of shape, sick, experience physical/mental exhaustion, etc.). Overall, our bodies weaken and we have to do something about strengthening our bodies so we can play the game of life in the best possible shape. So, in those traditional game, when you get hit by a beanbag (or your pin is knocked down), it means your body is in need of a “Fitness Fuel Up” to recharge and help you return to the game of life.
I challenge all of us to not use the traditional terms “jail” or “jailbreak” and to use more positive terminology and to weave in the health and fitness concepts into game play with “Fitness Centers.” I would love to hear from others on their cues, analogies, stories and terms they use in the classroom to connect with students and extend learning.

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Comment by Pam Powers on February 6, 2013 at 4:48pm
Thanks for sharing this Magaera! I used something similar. I had a fish tank bulletin board with Nemo and Dori asking reflective questions in bubbles. I would send the stidents over, keep my game going, and join them at the board. I would then ask one of the reflective questions from the board that applied to their situation. They were eager to get back to the game and away from the "Think Tank."
Thanks for reading!
Comment by Megaera Regan on February 5, 2013 at 9:44pm

In the spirit of keeping things positive -- we used to have the rule "3 strikes you're out!" when dealing with behavior problems resulting in a time out.  These days, we have "3 reminders, and reflect."  Same method, different (more positive) terms.  Now our students know that if they get 3 reminders (for calling or acting out), they will go to the "reflection area," and think about what they need to do so they can return to play.  Much more positive spin with the same results -- the kids realize they need to change their behavior, and they do so since they want to come back and play!

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